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37 lines
1.1 KiB
GDScript
37 lines
1.1 KiB
GDScript
extends Node2D
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var honeysim2028 = preload("res://Scenes/honeysimulator.tscn").instantiate()
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var highscorefps = preload("res://Scenes/highscorefps.tscn").instantiate()
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var highscorecatexplotano = preload("res://Scenes/highscorecatexplotano.tscn").instantiate()
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var loaded : bool = false
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@export var honeysong3 : AudioStreamPlayer
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@export var honeysongjpg : Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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honeysong3.play()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("esc"):
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print("lol I couldn't figure this one out actually")
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if loaded == true:
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honeysongjpg.visible = false
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honeysong3.stop()
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return
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elif Input.is_action_just_pressed("1"):
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loaded = true
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get_tree().root.add_child(honeysim2028)
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elif Input.is_action_just_pressed("2"):
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loaded = true
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Autoload.highscorefps = true
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get_tree().root.add_child(highscorefps)
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elif Input.is_action_just_pressed("3"):
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loaded = true
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Autoload.highscorecatexplotano = true
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get_tree().root.add_child(highscorecatexplotano)
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