extends Node2D var honeysim2028 = preload("res://Scenes/honeysimulator.tscn").instantiate() var highscorefps = preload("res://Scenes/highscorefps.tscn").instantiate() var highscorecatexplotano = preload("res://Scenes/highscorecatexplotano.tscn").instantiate() var loaded : bool = false @export var honeysong3 : AudioStreamPlayer @export var honeysongjpg : Sprite2D # Called when the node enters the scene tree for the first time. func _ready(): honeysong3.play() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_just_pressed("esc"): print("lol I couldn't figure this one out actually") if loaded == true: honeysongjpg.visible = false honeysong3.stop() return elif Input.is_action_just_pressed("1"): loaded = true get_tree().root.add_child(honeysim2028) elif Input.is_action_just_pressed("2"): loaded = true Autoload.highscorefps = true get_tree().root.add_child(highscorefps) elif Input.is_action_just_pressed("3"): loaded = true Autoload.highscorecatexplotano = true get_tree().root.add_child(highscorecatexplotano)