winamp/Scripts/highscoreLabel3D.gd

18 lines
507 B
GDScript

extends Label3D
@export var spawner : Node
var textEnabled : bool = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Autoload.highscorefps_lost == true:
text = "You lost!\nYour final score was: " + str(spawner.honey_count)
else:
text = "Score: " + str(spawner.honey_count) + "\nFPS: " + str(Engine.get_frames_per_second())