winamp/Scripts/MeshInstance3D.gd

17 lines
379 B
GDScript

extends MeshInstance3D
var material = StandardMaterial3D.new()
# Called when the node enters the scene tree for the first time.
func _ready():
material.albedo_color = Color(255, 255, 255)
set_surface_override_material(0, material)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass