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37 lines
1.0 KiB
GDScript
37 lines
1.0 KiB
GDScript
extends Node
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@export var sugarcoat : Sprite3D
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@export var boom : AudioStreamPlayer3D
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var timer : int = 0
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var honey = preload("res://Scenes/honey_the_cat.tscn")
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var honey_instance = honey.instantiate()
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var rng = RandomNumberGenerator.new()
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var honey_count : int = 0
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var timer_stop = 3
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func _ready():
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#Autoload.highscore = true
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pass
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func _physics_process(delta):
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if Engine.get_frames_per_second() <= 5 && honey_count > 30:
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Autoload.highscorefps_highscore = honey_count
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Autoload.highscorefps_lost = true
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if timer >= timer_stop && Autoload.highscorefps_lost == false:
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honey_instance = honey.instantiate()
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add_child(honey_instance)
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honey_instance.position.y = 16
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honey_instance.position.x = rng.randf_range(-20, 20)
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honey_instance.position.z = rng.randf_range(-20, 20)
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honey_instance.rotation.x = rng.randf_range(-0.2, 0.2)
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honey_instance.rotation.z = rng.randf_range(-0.2, 0.2)
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honey_count += 1
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sugarcoat.val = 1.0
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boom.play()
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print("Printed cat at ", honey_instance.position, "...")
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timer = 0
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else:
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timer += 1
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