2024-09-24 14:54:57 +02:00

11 lines
356 B
HLSL

void VS( float3 vPosIn : POSITION,
float4 vDiffuseIn : COLOR,
float4 uv1 : TEXCOORD0, // .xy = warped UVs, .zw = orig UVs
float2 uv2 : TEXCOORD1, // .x = rad, .y = ang
out float4 vPosProj : POSITION,
out float2 uv : TEXCOORD0 )
{
vPosProj = float4(vPosIn.xy,1,1);
uv = uv1.xy;
}