extends Node @export var sugarcoat : Sprite3D @export var boom : AudioStreamPlayer3D var timer : int = 0 var honey = preload("res://Scenes/honey_the_cat.tscn") var honey_instance = honey.instantiate() var rng = RandomNumberGenerator.new() var honey_count : int = 0 var timer_stop = 3 func _ready(): #Autoload.highscore = true pass func _physics_process(delta): if Engine.get_frames_per_second() <= 5 && honey_count > 30: Autoload.highscorefps_highscore = honey_count Autoload.highscorefps_lost = true if timer >= timer_stop && Autoload.highscorefps_lost == false: honey_instance = honey.instantiate() add_child(honey_instance) honey_instance.position.y = 16 honey_instance.position.x = rng.randf_range(-20, 20) honey_instance.position.z = rng.randf_range(-20, 20) honey_instance.rotation.x = rng.randf_range(-0.2, 0.2) honey_instance.rotation.z = rng.randf_range(-0.2, 0.2) honey_count += 1 sugarcoat.val = 1.0 boom.play() print("Printed cat at ", honey_instance.position, "...") timer = 0 else: timer += 1