extends Label3D @export var spawner : Node var textEnabled : bool = true # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Autoload.highscorecatexplotano_lost == false: text = "Honeys Spawned: " + str(spawner.honey_count) + "\nScore: " + str(spawner.honey_score) else: text = "You lost!\nScore: " + str(spawner.honey_score)