extends Node3D var cameraRotation : bool = true func _process(delta): if cameraRotation == true: rotation.y += 1.0*delta else: if Input.is_action_pressed("cameraLeft"): rotation.y -= 1.0*delta if Input.is_action_pressed("cameraRight"): rotation.y += 1.0*delta if Input.is_action_pressed("cameraUp"): rotation.x -= 1.0*delta if Input.is_action_pressed("cameraDown"): rotation.x += 1.0*delta if Input.is_action_just_pressed("camera"): cameraRotation = !cameraRotation if Input.is_action_just_pressed("reset"): rotation.y = 0 rotation.x = 0