extends Node var highscorefps : bool = false var highscorefps_highscore : int = 0 var highscorefps_lost : bool = false var highscorecatexplotano : bool = false var highscorecatexplotano_highscore : int = 0 var highscorecatexplotano_lost : bool = false func _process(delta): #print(get_tree().current_scene.name) pass