This commit is contained in:
Literally A Penguin
2024-09-25 15:38:23 -05:00
committed by GitHub
parent b585e51a81
commit e8bd66b89c
89 changed files with 49934 additions and 0 deletions

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irix/cd_irix.c Normal file
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#include <sys/types.h>
#include <cdaudio.h>
#include "../client/client.h"
void CDAudio_Play(int track, qboolean looping)
{
Com_Printf("XXX - CDAudio_Play %i (%i)\n", track, looping);
}
void CDAudio_Stop(void)
{
Com_Printf("XXX - CDAudio_Stop\n");
}
void CDAudio_Resume(void)
{
Com_Printf("XXX - CDAudio_Resume\n");
}
void CDAudio_Update(void)
{
/* Com_Printf("XXX - CDAudio_Update\n"); */
}
int CDAudio_Init(void)
{
Com_Printf("XXX - CDAudio_Init\n");
return 0;
}
void CDAudio_Shutdown(void)
{
Com_Printf("XXX - CDAudio_Shutdown\n");
}

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irix/glw_imp.c Normal file
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/*
** GLW_IMP.C
**
** This file contains ALL Linux specific stuff having to do with the
** OpenGL refresh. When a port is being made the following functions
** must be implemented by the port:
**
** GLimp_EndFrame
** GLimp_Init
** GLimp_Shutdown
** GLimp_SwitchFullscreen
**
*/
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <X11/extensions/XShm.h>
#include <Xm/MwmUtil.h>
#include <GL/glx.h>
#include "../ref_gl/gl_local.h"
#include "../client/keys.h"
#include "../linux/rw_linux.h"
GLXContext gl_cx;
static qboolean doShm;
static Display *x_disp;
static Colormap x_cmap;
static Window x_win;
static GC x_gc;
static Visual *x_vis;
static XVisualInfo *x_visinfo;
static int StudlyRGBattributes[] =
{
GLX_DOUBLEBUFFER,
GLX_RGBA,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_DEPTH_SIZE, 1,
GLX_SAMPLES_SGIS, 4, /* for better AA */
None,
};
static int RGBattributes[] =
{
GLX_DOUBLEBUFFER,
GLX_RGBA,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_DEPTH_SIZE, 1,
None,
};
#define STD_EVENT_MASK (StructureNotifyMask | KeyPressMask \
| KeyReleaseMask | ExposureMask | PointerMotionMask | \
ButtonPressMask | ButtonReleaseMask)
int current_framebuffer;
static int x_shmeventtype;
//static XShmSegmentInfo x_shminfo;
static qboolean oktodraw = false;
static qboolean X11_active = false;
struct
{
int key;
int down;
} keyq[64];
int keyq_head=0;
int keyq_tail=0;
static int mx, my;
static int p_mouse_x, p_mouse_y;
static cvar_t *_windowed_mouse;
static cvar_t *sensitivity;
static cvar_t *lookstrafe;
static cvar_t *m_side;
static cvar_t *m_yaw;
static cvar_t *m_pitch;
static cvar_t *m_forward;
static cvar_t *freelook;
int config_notify=0;
int config_notify_width;
int config_notify_height;
typedef unsigned short PIXEL;
// Console variables that we need to access from this module
/*****************************************************************************/
/* MOUSE */
/*****************************************************************************/
// this is inside the renderer shared lib, so these are called from vid_so
static qboolean mouse_avail;
static int mouse_buttonstate;
static int mouse_oldbuttonstate;
static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static float old_windowed_mouse;
static int p_mouse_x, p_mouse_y;
static cvar_t *_windowed_mouse;
static cvar_t *m_filter;
static cvar_t *in_mouse;
static qboolean mlooking;
// state struct passed in Init
static in_state_t *in_state;
int XShmQueryExtension(Display *);
int XShmGetEventBase(Display *);
static void signal_handler(int sig)
{
fprintf(stderr, "Received signal %d, exiting...\n", sig);
GLimp_Shutdown();
_exit(0);
}
static void InitSig(void)
{
struct sigaction sa;
sigaction(SIGINT, 0, &sa);
sa.sa_handler = signal_handler;
sigaction(SIGINT, &sa, 0);
sigaction(SIGTERM, &sa, 0);
}
/*
** GLimp_SetMode
*/
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
{
int width, height;
GLint attribs[32];
fprintf(stderr, "GLimp_SetMode\n");
ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n");
ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode );
if ( !ri.Vid_GetModeInfo( &width, &height, mode ) )
{
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
return rserr_invalid_mode;
}
ri.Con_Printf( PRINT_ALL, " %d %d\n", width, height );
// destroy the existing window
GLimp_Shutdown ();
*pwidth = width;
*pheight = height;
if ( !GLimp_InitGraphics( fullscreen ) ) {
// failed to set a valid mode in windowed mode
return rserr_invalid_mode;
}
/* gl_cx = glXCreateContext( x_disp, x_visinfo, 0, True ); */
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (width, height);
return rserr_ok;
}
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem. Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window. The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
fprintf(stderr, "GLimp_Shutdown\n");
if (!x_disp)
return;
XSynchronize( x_disp, True );
XAutoRepeatOn(x_disp);
XCloseDisplay(x_disp);
x_disp = NULL;
}
/*
** GLimp_Init
**
** This routine is responsible for initializing the OS specific portions
** of OpenGL.
*/
int GLimp_Init( void *hinstance, void *wndproc )
{
// catch signals so i can turn on auto-repeat and stuff
InitSig();
return true;
}
/*
** GLimp_BeginFrame
*/
void GLimp_BeginFrame( float camera_seperation )
{
}
/*
** GLimp_EndFrame
**
** Responsible for doing a swapbuffers and possibly for other stuff
** as yet to be determined. Probably better not to make this a GLimp
** function and instead do a call to GLimp_SwapBuffers.
*/
void GLimp_EndFrame (void)
{
glFlush();
glXSwapBuffers( x_disp, x_win );
}
/*
** GLimp_AppActivate
*/
void GLimp_AppActivate( qboolean active )
{
}
// ========================================================================
// makes a null cursor
// ========================================================================
static Cursor CreateNullCursor(Display *display, Window root)
{
Pixmap cursormask;
XGCValues xgc;
GC gc;
XColor dummycolour;
Cursor cursor;
cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/);
xgc.function = GXclear;
gc = XCreateGC(display, cursormask, GCFunction, &xgc);
XFillRectangle(display, cursormask, gc, 0, 0, 1, 1);
dummycolour.pixel = 0;
dummycolour.red = 0;
dummycolour.flags = 04;
cursor = XCreatePixmapCursor(display, cursormask, cursormask,
&dummycolour,&dummycolour, 0,0);
XFreePixmap(display,cursormask);
XFreeGC(display,gc);
return cursor;
}
/*
** GLimp_InitGraphics
**
** This initializes the GL implementation specific
** graphics subsystem.
**
** The necessary width and height parameters are grabbed from
** vid.width and vid.height.
*/
qboolean GLimp_InitGraphics( qboolean fullscreen )
{
int pnum, i;
XVisualInfo template;
int num_visuals;
int template_mask;
fprintf(stderr, "GLimp_InitGraphics\n");
srandom(getpid());
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (vid.width, vid.height);
// open the display
x_disp = XOpenDisplay(NULL);
if (!x_disp)
{
if (getenv("DISPLAY"))
Sys_Error("VID: Could not open display [%s]\n",
getenv("DISPLAY"));
else
Sys_Error("VID: Could not open local display\n");
}
else
fprintf(stderr, "VID: Opened display %s\n", getenv("DISPLAY"));
XAutoRepeatOff(x_disp);
// for debugging only
XSynchronize(x_disp, True);
// check for command-line window size
template_mask = 0;
#if 0
// specify a visual id
if ((pnum=COM_CheckParm("-visualid")))
{
if (pnum >= com_argc-1)
Sys_Error("VID: -visualid <id#>\n");
template.visualid = Q_atoi(com_argv[pnum+1]);
template_mask = VisualIDMask;
}
// If not specified, use default visual
else
#endif
{
int screen;
screen = XDefaultScreen(x_disp);
template.visualid =
XVisualIDFromVisual(XDefaultVisual(x_disp, screen));
template_mask = VisualIDMask;
}
// pick a visual- warn if more than one was available
x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ),
StudlyRGBattributes );
if (!x_visinfo)
{
fprintf(stderr, "Using non studly RGB attributes\n");
x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ),
RGBattributes );
if (!x_visinfo) Sys_Error( "No matching visual available!\n" );
}
ri.Con_Printf(PRINT_ALL, "Using visualid 0x%x:\n",
(int)(x_visinfo->visualid));
#if 0
if (verbose)
{
printf("Using visualid %d:\n", (int)(x_visinfo->visualid));
printf(" screen %d\n", x_visinfo->screen);
printf(" red_mask 0x%x\n", (int)(x_visinfo->red_mask));
printf(" green_mask 0x%x\n", (int)(x_visinfo->green_mask));
printf(" blue_mask 0x%x\n", (int)(x_visinfo->blue_mask));
printf(" colormap_size %d\n", x_visinfo->colormap_size);
printf(" bits_per_rgb %d\n", x_visinfo->bits_per_rgb);
}
#endif
x_vis = x_visinfo->visual;
// setup attributes for main window
{
int attribmask = CWEventMask | CWColormap | CWBorderPixel;
XSetWindowAttributes attribs;
Colormap tmpcmap;
Window root_win = XRootWindow(x_disp, x_visinfo->screen);
tmpcmap = XCreateColormap(x_disp, root_win, x_vis, AllocNone);
attribs.event_mask = STD_EVENT_MASK;
attribs.border_pixel = 0;
attribs.colormap = tmpcmap;
// create the main window
x_win = XCreateWindow( x_disp,
root_win,
0, 0, // x, y
vid.width, vid.height,
0, // borderwidth
x_visinfo->depth,
InputOutput,
x_vis,
attribmask,
&attribs );
XStoreName(x_disp, x_win, "Quake II");
if (x_visinfo->class != TrueColor)
XFreeColormap(x_disp, tmpcmap);
}
if (x_visinfo->depth == 8)
{
// create and upload the palette
if (x_visinfo->class == PseudoColor)
{
x_cmap = XCreateColormap(x_disp, x_win, x_vis, AllocAll);
XSetWindowColormap(x_disp, x_win, x_cmap);
}
}
// inviso cursor
XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win));
// create the GC
{
XGCValues xgcvalues;
int valuemask = GCGraphicsExposures;
xgcvalues.graphics_exposures = False;
x_gc = XCreateGC(x_disp, x_win, valuemask, &xgcvalues );
}
// set window properties for full screen
if (fullscreen) {
MotifWmHints wmhints;
Atom aHints;
XSizeHints sizehints;
XWindowChanges changes;
aHints = XInternAtom( x_disp, "_MOTIF_WM_HINTS", 0 );
if (aHints == None)
{
ri.Con_Printf( PRINT_ALL, "Could not intern X atom for _MOTIF_WM_HINTS." );
/* return( false ); */
}
else {
wmhints.flags = MWM_HINTS_DECORATIONS;
wmhints.decorations = 0; // Absolutely no decorations.
XChangeProperty(x_disp, x_win, aHints, aHints, 32,
PropModeReplace, (unsigned char *)&wmhints,
4 );
sizehints.flags = USPosition | USSize;
sizehints.x = 0;
sizehints.y = 0;
sizehints.width = vid.width;
sizehints.height = vid.height;
XSetWMNormalHints( x_disp, x_win, &sizehints );
changes.x = 0;
changes.y = 0;
changes.width = vid.width;
changes.height = vid.height;
changes.stack_mode = TopIf;
XConfigureWindow(x_disp, x_win,
CWX | CWY | CWWidth | CWHeight | CWStackMode,
&changes);
}
}
// map the window
XMapWindow(x_disp, x_win);
// wait for first exposure event
{
XEvent event;
do
{
XNextEvent(x_disp, &event);
if (event.type == Expose && !event.xexpose.count)
oktodraw = true;
} while (!oktodraw);
}
// now safe to draw
gl_cx = glXCreateContext( x_disp, x_visinfo, 0, True );
if (!glXMakeCurrent( x_disp, x_win, gl_cx ))
Sys_Error( "Can't make window current to context\n" );
// even if MITSHM is available, make sure it's a local connection
#if 0
// This is messing up the DISPLAY environment variable so can't close and
// reopen the window (it lops off the :0.0)...
if (XShmQueryExtension(x_disp))
{
char *displayname;
doShm = true;
displayname = (char *) getenv("DISPLAY");
if (displayname)
{
char *d = displayname;
while (*d && (*d != ':')) d++;
if (*d) *d = 0;
if (!(!strcasecmp(displayname, "unix") || !*displayname))
doShm = false;
}
}
#endif
#if 0
if (doShm)
{
x_shmeventtype = XShmGetEventBase(x_disp) + ShmCompletion;
ResetSharedFrameBuffers();
}
else
ResetFrameBuffer();
#endif
current_framebuffer = 0;
/* vid.rowbytes = x_framebuffer[0]->bytes_per_line; */
/* vid.buffer = x_framebuffer[0]->data; */
// XSynchronize(x_disp, False);
X11_active = true;
return true;
}
/*****************************************************************************/
int XLateKey(XKeyEvent *ev)
{
int key;
char buf[64];
KeySym keysym;
key = 0;
XLookupString(ev, buf, sizeof buf, &keysym, 0);
switch(keysym)
{
case XK_KP_Page_Up: key = K_KP_PGUP; break;
case XK_Page_Up: key = K_PGUP; break;
case XK_KP_Page_Down: key = K_KP_PGDN; break;
case XK_Page_Down: key = K_PGDN; break;
case XK_KP_Home: key = K_KP_HOME; break;
case XK_Home: key = K_HOME; break;
case XK_KP_End: key = K_KP_END; break;
case XK_End: key = K_END; break;
case XK_KP_Left: key = K_KP_LEFTARROW; break;
case XK_Left: key = K_LEFTARROW; break;
case XK_KP_Right: key = K_KP_RIGHTARROW; break;
case XK_Right: key = K_RIGHTARROW; break;
case XK_KP_Down: key = K_KP_DOWNARROW; break;
case XK_Down: key = K_DOWNARROW; break;
case XK_KP_Up: key = K_KP_UPARROW; break;
case XK_Up: key = K_UPARROW; break;
case XK_Escape: key = K_ESCAPE; break;
case XK_KP_Enter: key = K_KP_ENTER; break;
case XK_Return: key = K_ENTER; break;
case XK_Tab: key = K_TAB; break;
case XK_F1: key = K_F1; break;
case XK_F2: key = K_F2; break;
case XK_F3: key = K_F3; break;
case XK_F4: key = K_F4; break;
case XK_F5: key = K_F5; break;
case XK_F6: key = K_F6; break;
case XK_F7: key = K_F7; break;
case XK_F8: key = K_F8; break;
case XK_F9: key = K_F9; break;
case XK_F10: key = K_F10; break;
case XK_F11: key = K_F11; break;
case XK_F12: key = K_F12; break;
case XK_BackSpace: key = K_BACKSPACE; break;
case XK_KP_Delete: key = K_KP_DEL; break;
case XK_Delete: key = K_DEL; break;
case XK_Pause: key = K_PAUSE; break;
case XK_Shift_L:
case XK_Shift_R: key = K_SHIFT; break;
case XK_Execute:
case XK_Control_L:
case XK_Control_R: key = K_CTRL; break;
case XK_Alt_L:
case XK_Meta_L:
case XK_Alt_R:
case XK_Meta_R: key = K_ALT; break;
case XK_KP_Begin: key = K_KP_5; break;
case XK_Insert:key = K_INS; break;
case XK_KP_Insert: key = K_KP_INS; break;
case XK_KP_Multiply: key = '*'; break;
case XK_KP_Add: key = K_KP_PLUS; break;
case XK_KP_Subtract: key = K_KP_MINUS; break;
case XK_KP_Divide: key = K_KP_SLASH; break;
#if 0
case 0x021: key = '1';break;/* [!] */
case 0x040: key = '2';break;/* [@] */
case 0x023: key = '3';break;/* [#] */
case 0x024: key = '4';break;/* [$] */
case 0x025: key = '5';break;/* [%] */
case 0x05e: key = '6';break;/* [^] */
case 0x026: key = '7';break;/* [&] */
case 0x02a: key = '8';break;/* [*] */
case 0x028: key = '9';;break;/* [(] */
case 0x029: key = '0';break;/* [)] */
case 0x05f: key = '-';break;/* [_] */
case 0x02b: key = '=';break;/* [+] */
case 0x07c: key = '\'';break;/* [|] */
case 0x07d: key = '[';break;/* [}] */
case 0x07b: key = ']';break;/* [{] */
case 0x022: key = '\'';break;/* ["] */
case 0x03a: key = ';';break;/* [:] */
case 0x03f: key = '/';break;/* [?] */
case 0x03e: key = '.';break;/* [>] */
case 0x03c: key = ',';break;/* [<] */
#endif
default:
key = *(unsigned char*)buf;
if (key >= 'A' && key <= 'Z')
key = key - 'A' + 'a';
break;
}
return key;
}
void GetEvent(void)
{
XEvent x_event;
int b;
XNextEvent(x_disp, &x_event);
switch(x_event.type) {
case KeyPress:
keyq[keyq_head].key = XLateKey(&x_event.xkey);
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
break;
case KeyRelease:
keyq[keyq_head].key = XLateKey(&x_event.xkey);
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
break;
case MotionNotify:
if (_windowed_mouse->value) {
mx += ((int)x_event.xmotion.x - (int)(vid.width/2));
my += ((int)x_event.xmotion.y - (int)(vid.height/2));
/* move the mouse to the window center again */
XSelectInput(x_disp,x_win, STD_EVENT_MASK & ~PointerMotionMask);
XWarpPointer(x_disp,None,x_win,0,0,0,0,
(vid.width/2),(vid.height/2));
XSelectInput(x_disp,x_win, STD_EVENT_MASK);
} else {
mx = ((int)x_event.xmotion.x - (int)p_mouse_x);
my = ((int)x_event.xmotion.y - (int)p_mouse_y);
p_mouse_x=x_event.xmotion.x;
p_mouse_y=x_event.xmotion.y;
}
break;
case ButtonPress:
b=-1;
if (x_event.xbutton.button == 1)
b = 0;
else if (x_event.xbutton.button == 2)
b = 2;
else if (x_event.xbutton.button == 3)
b = 1;
if (b>=0)
mouse_buttonstate |= 1<<b;
break;
case ButtonRelease:
b=-1;
if (x_event.xbutton.button == 1)
b = 0;
else if (x_event.xbutton.button == 2)
b = 2;
else if (x_event.xbutton.button == 3)
b = 1;
if (b>=0)
mouse_buttonstate &= ~(1<<b);
break;
case ConfigureNotify:
config_notify_width = x_event.xconfigure.width;
config_notify_height = x_event.xconfigure.height;
config_notify = 1;
break;
default:
if (doShm && x_event.type == x_shmeventtype)
oktodraw = true;
}
if (old_windowed_mouse != _windowed_mouse->value) {
old_windowed_mouse = _windowed_mouse->value;
if (!_windowed_mouse->value) {
/* ungrab the pointer */
XUngrabPointer(x_disp,CurrentTime);
} else {
/* grab the pointer */
XGrabPointer(x_disp,x_win,True,0,GrabModeAsync,
GrabModeAsync,x_win,None,CurrentTime);
}
}
}
/*****************************************************************************/
/*****************************************************************************/
/* KEYBOARD */
/*****************************************************************************/
Key_Event_fp_t Key_Event_fp;
void KBD_Init(Key_Event_fp_t fp)
{
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE);
Key_Event_fp = fp;
}
void KBD_Update(void)
{
// get events from x server
if (x_disp)
{
while (XPending(x_disp))
GetEvent();
while (keyq_head != keyq_tail)
{
Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down);
keyq_tail = (keyq_tail + 1) & 63;
}
}
}
void KBD_Close(void)
{
}
static void Force_CenterView_f (void)
{
in_state->viewangles[PITCH] = 0;
}
static void RW_IN_MLookDown (void)
{
mlooking = true;
}
static void RW_IN_MLookUp (void)
{
mlooking = false;
in_state->IN_CenterView_fp ();
}
void RW_IN_Init(in_state_t *in_state_p)
{
int mtype;
int i;
fprintf(stderr, "GL RW_IN_Init\n");
in_state = in_state_p;
// mouse variables
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE);
m_filter = ri.Cvar_Get ("m_filter", "0", 0);
in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
freelook = ri.Cvar_Get( "freelook", "0", 0 );
lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0);
m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0);
m_forward = ri.Cvar_Get ("m_forward", "1", 0);
m_side = ri.Cvar_Get ("m_side", "0.8", 0);
ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown);
ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp);
ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f);
mouse_x = mouse_y = 0.0;
mouse_avail = true;
}
void RW_IN_Shutdown(void)
{
mouse_avail = false;
ri.Cmd_RemoveCommand ("force_centerview");
ri.Cmd_RemoveCommand ("+mlook");
ri.Cmd_RemoveCommand ("-mlook");
}
/*
===========
IN_Commands
===========
*/
void RW_IN_Commands (void)
{
int i;
if (!mouse_avail)
return;
for (i=0 ; i<3 ; i++) {
if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, true);
if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, false);
}
mouse_oldbuttonstate = mouse_buttonstate;
}
/*
===========
IN_Move
===========
*/
void RW_IN_Move (usercmd_t *cmd)
{
if (!mouse_avail)
return;
if (m_filter->value)
{
mouse_x = (mx + old_mouse_x) * 0.5;
mouse_y = (my + old_mouse_y) * 0.5;
} else {
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if (!mouse_x && !mouse_y)
return;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
// add mouse X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * mouse_x;
else
in_state->viewangles[YAW] -= m_yaw->value * mouse_x;
if ( (mlooking || freelook->value) &&
!(*in_state->in_strafe_state & 1))
{
in_state->viewangles[PITCH] += m_pitch->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
mx = my = 0;
}
void RW_IN_Frame (void)
{
}
void RW_IN_Activate(void)
{
}
//===============================================================================
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
int r;
unsigned long addr;
int psize = getpagesize();
addr = (startaddr & ~(psize-1)) - psize;
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
// addr, startaddr+length, length);
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
if (r < 0)
Sys_Error("Protection change failed\n");
}

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#include <sys/types.h>
#include <errno.h>
#include <stdio.h>
#include <dirent.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/time.h>
#include "../linux/glob.h"
#include "../qcommon/qcommon.h"
//===============================================================================
byte *membase;
int maxhunksize;
int curhunksize;
void *Hunk_Begin (int maxsize)
{
maxhunksize = maxsize + sizeof(int);
curhunksize = 0;
/* membase = mmap(0, maxhunksize, PROT_READ|PROT_WRITE, */
/* MAP_PRIVATE, -1, 0); */
/* if ((membase == NULL) || (membase == MAP_FAILED)) */
membase = malloc(maxhunksize);
if (membase == NULL)
Com_Error(ERR_FATAL, "unable to virtual allocate %d bytes", maxsize);
*((int *)membase) = curhunksize;
return membase + sizeof(int);
}
void *Hunk_Alloc (int size)
{
byte *buf;
// round to cacheline
size = (size+31)&~31;
if (curhunksize + size > maxhunksize)
Com_Error(ERR_FATAL, "Hunk_Alloc overflow");
buf = membase + sizeof(int) + curhunksize;
curhunksize += size;
return buf;
}
int Hunk_End (void)
{
return curhunksize;
}
void Hunk_Free (void *base)
{
byte *m;
if (base) {
m = ((byte *)base) - sizeof(int);
free(m);
}
}
//===============================================================================
/*
================
Sys_Milliseconds
================
*/
int curtime;
int Sys_Milliseconds (void)
{
struct timeval tp;
struct timezone tzp;
static int secbase;
gettimeofday(&tp, &tzp);
if (!secbase)
{
secbase = tp.tv_sec;
return tp.tv_usec/1000;
}
curtime = (tp.tv_sec - secbase)*1000 + tp.tv_usec/1000;
return curtime;
}
void Sys_Mkdir (char *path)
{
mkdir (path, 0777);
}
char *strlwr (char *s)
{
char *origs = s;
while (*s) {
*s = tolower(*s);
s++;
}
return origs;
}
//============================================
static char findbase[MAX_OSPATH];
static char findpath[MAX_OSPATH];
static char findpattern[MAX_OSPATH];
static DIR *fdir;
static qboolean CompareAttributes(char *path, char *name,
unsigned musthave, unsigned canthave )
{
struct stat st;
char fn[MAX_OSPATH];
// . and .. never match
if (strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
return false;
sprintf(fn, "%s/%s", path, name);
if (stat(fn, &st) == -1)
return false; // shouldn't happen
if ( ( st.st_mode & S_IFDIR ) && ( canthave & SFF_SUBDIR ) )
return false;
if ( ( musthave & SFF_SUBDIR ) && !( st.st_mode & S_IFDIR ) )
return false;
return true;
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canhave)
{
struct dirent *d;
char *p;
if (fdir)
Sys_Error ("Sys_BeginFind without close");
// COM_FilePath (path, findbase);
strcpy(findbase, path);
if ((p = strrchr(findbase, '/')) != NULL) {
*p = 0;
strcpy(findpattern, p + 1);
} else
strcpy(findpattern, "*");
if (strcmp(findpattern, "*.*") == 0)
strcpy(findpattern, "*");
if ((fdir = opendir(findbase)) == NULL)
return NULL;
while ((d = readdir(fdir)) != NULL) {
if (!*findpattern || glob_match(findpattern, d->d_name)) {
// if (*findpattern)
// printf("%s matched %s\n", findpattern, d->d_name);
if (CompareAttributes(findbase, d->d_name, musthave, canhave)) {
sprintf (findpath, "%s/%s", findbase, d->d_name);
return findpath;
}
}
}
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canhave)
{
struct dirent *d;
if (fdir == NULL)
return NULL;
while ((d = readdir(fdir)) != NULL) {
if (!*findpattern || glob_match(findpattern, d->d_name)) {
// if (*findpattern)
// printf("%s matched %s\n", findpattern, d->d_name);
if (CompareAttributes(findbase, d->d_name, musthave, canhave)) {
sprintf (findpath, "%s/%s", findbase, d->d_name);
return findpath;
}
}
}
return NULL;
}
void Sys_FindClose (void)
{
if (fdir != NULL)
closedir(fdir);
fdir = NULL;
}
//============================================

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#include <dmedia/dmedia.h>
#include <dmedia/audio.h>
#include "../client/client.h"
#include "../client/snd_loc.h"
/*
==================
SNDDM_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
Returns true and fills in the "dma" structure with information for the mixer.
==================
*/
// must be power of two!
#define QSND_SKID 2
#define QSND_BUFFER_FRAMES 8192
#define QSND_BUFFER_SIZE (QSND_BUFFER_FRAMES*2)
#define UST_TO_BUFFPOS(ust) ((int)((ust) & (QSND_BUFFER_FRAMES - 1)) << 1)
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *sndchannels;
short int dma_buffer[QSND_BUFFER_SIZE];
ALport sgisnd_aport = NULL;
long long sgisnd_startframe;
double sgisnd_frames_per_ns;
long long sgisnd_lastframewritten = 0;
qboolean SNDDMA_Init(void)
{
ALconfig ac = NULL;
ALpv pvbuf[2];
s_loadas8bit = Cvar_Get("s_loadas8bit", "16", CVAR_ARCHIVE);
if ((int)s_loadas8bit->value)
dma.samplebits = 8;
else
dma.samplebits = 16;
if (dma.samplebits != 16) {
Com_Printf("Don't currently support %i-bit data. Forcing 16-bit.\n",
dma.samplebits);
dma.samplebits = 16;
Cvar_SetValue( "s_loadas8bit", false );
}
s_khz = Cvar_Get("s_khz", "0", CVAR_ARCHIVE);
switch ((int)s_khz->value) {
case 48:
dma.speed = AL_RATE_48000;
break;
case 44:
dma.speed = AL_RATE_44100;
break;
case 32:
dma.speed = AL_RATE_32000;
break;
case 22:
dma.speed = AL_RATE_22050;
break;
case 16:
dma.speed = AL_RATE_16000;
break;
case 11:
dma.speed = AL_RATE_11025;
break;
case 8:
dma.speed = AL_RATE_8000;
break;
default:
dma.speed = AL_RATE_22050;
Com_Printf("Don't currently support %i kHz sample rate. Using %i.\n",
(int)s_khz->value, (int)(dma.speed/1000));
}
sndchannels = Cvar_Get("sndchannels", "2", CVAR_ARCHIVE);
dma.channels = (int)sndchannels->value;
if (dma.channels != 2)
Com_Printf("Don't currently support %i sound channels. Try 2.\n",
sndchannels);
/***********************/
ac = alNewConfig();
alSetChannels( ac, AL_STEREO );
alSetSampFmt( ac, AL_SAMPFMT_TWOSCOMP );
alSetQueueSize( ac, QSND_BUFFER_FRAMES );
if (dma.samplebits == 8)
alSetWidth( ac, AL_SAMPLE_8 );
else
alSetWidth( ac, AL_SAMPLE_16 );
sgisnd_aport = alOpenPort( "Quake", "w", ac );
if (!sgisnd_aport)
{
printf( "failed to open audio port!\n" );
}
// set desired sample rate
pvbuf[0].param = AL_MASTER_CLOCK;
pvbuf[0].value.i = AL_CRYSTAL_MCLK_TYPE;
pvbuf[1].param = AL_RATE;
pvbuf[1].value.ll = alIntToFixed( dma.speed );
alSetParams( alGetResource( sgisnd_aport ), pvbuf, 2 );
if (pvbuf[1].sizeOut < 0)
printf( "illegal sample rate %d\n", dma.speed );
sgisnd_frames_per_ns = dma.speed * 1.0e-9;
dma.samples = sizeof(dma_buffer)/(dma.samplebits/8);
dma.submission_chunk = 1;
dma.buffer = (unsigned char *)dma_buffer;
dma.samplepos = 0;
alFreeConfig( ac );
return true;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples, not stereo)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos(void)
{
long long ustFuture, ustNow;
if (!sgisnd_aport) return( 0 );
alGetFrameTime( sgisnd_aport, &sgisnd_startframe, &ustFuture );
dmGetUST( (unsigned long long *)&ustNow );
sgisnd_startframe -= (long long)((ustFuture - ustNow) * sgisnd_frames_per_ns);
sgisnd_startframe += 100;
//printf( "frame %ld pos %d\n", frame, UST_TO_BUFFPOS( sgisnd_startframe ) );
return( UST_TO_BUFFPOS( sgisnd_startframe ) );
}
/*
==============
SNDDMA_Shutdown
Reset the sound device for exiting
===============
*/
void SNDDMA_Shutdown(void)
{
if (sgisnd_aport) alClosePort( sgisnd_aport ), sgisnd_aport = NULL;
return;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
extern int soundtime;
void SNDDMA_Submit(void)
{
int nFillable, nFilled, nPos;
int nFrames, nFramesLeft;
unsigned endtime;
if (!sgisnd_aport) return;
nFillable = alGetFillable( sgisnd_aport );
nFilled = QSND_BUFFER_FRAMES - nFillable;
nFrames = dma.samples >> (dma.channels - 1);
if (paintedtime - soundtime < nFrames)
nFrames = paintedtime - soundtime;
if (nFrames <= QSND_SKID) return;
nPos = UST_TO_BUFFPOS( sgisnd_startframe );
// dump re-written contents of the buffer
if (sgisnd_lastframewritten > sgisnd_startframe)
{
alDiscardFrames( sgisnd_aport, sgisnd_lastframewritten - sgisnd_startframe );
}
else if ((int)(sgisnd_startframe - sgisnd_lastframewritten) >= QSND_BUFFER_FRAMES)
{
// blow away everything if we've underflowed
alDiscardFrames( sgisnd_aport, QSND_BUFFER_FRAMES );
}
// don't block
if (nFrames > nFillable) nFrames = nFillable;
// account for stereo
nFramesLeft = nFrames;
if (nPos + nFrames * dma.channels > QSND_BUFFER_SIZE)
{
int nFramesAtEnd = (QSND_BUFFER_SIZE - nPos) >> (dma.channels - 1);
alWriteFrames( sgisnd_aport, &dma_buffer[nPos], nFramesAtEnd );
nPos = 0;
nFramesLeft -= nFramesAtEnd;
}
alWriteFrames( sgisnd_aport, &dma_buffer[nPos], nFramesLeft );
sgisnd_lastframewritten = sgisnd_startframe + nFrames;
}
void SNDDMA_BeginPainting (void)
{
}

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#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#include <mntent.h>
#include <dlfcn.h>
#include "../qcommon/qcommon.h"
#include "../linux/rw_linux.h"
cvar_t *nostdout;
unsigned sys_frame_time;
uid_t saved_euid;
qboolean stdin_active = true;
// =======================================================================
// General routines
// =======================================================================
void Sys_ConsoleOutput (char *string)
{
if (nostdout && nostdout->value)
return;
fputs(string, stdout);
}
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[1024];
unsigned char *p;
va_start (argptr,fmt);
vsprintf (text,fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
if (nostdout && nostdout->value)
return;
for (p = (unsigned char *)text; *p; p++) {
*p &= 0x7f;
if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
printf("[%02x]", *p);
else
putc(*p, stdout);
}
}
void Sys_Quit (void)
{
CL_Shutdown ();
Qcommon_Shutdown ();
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
_exit(0);
}
void Sys_Init(void)
{
#if id386
// Sys_SetFPCW();
#endif
}
void Sys_Error (char *error, ...)
{
va_list argptr;
char string[1024];
// change stdin to non blocking
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
fprintf(stderr, "Error: %s\n", string);
CL_Shutdown ();
Qcommon_Shutdown ();
_exit (1);
}
void Sys_Warn (char *warning, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,warning);
vsprintf (string,warning,argptr);
va_end (argptr);
fprintf(stderr, "Warning: %s", string);
}
/*
============
Sys_FileTime
returns -1 if not present
============
*/
int Sys_FileTime (char *path)
{
struct stat buf;
if (stat (path,&buf) == -1)
return -1;
return buf.st_mtime;
}
void floating_point_exception_handler(int whatever)
{
// Sys_Warn("floating point exception\n");
signal(SIGFPE, floating_point_exception_handler);
}
char *Sys_ConsoleInput(void)
{
static char text[256];
int len;
fd_set fdset;
struct timeval timeout;
if (!dedicated || !dedicated->value)
return NULL;
if (!stdin_active)
return NULL;
FD_ZERO(&fdset);
FD_SET(0, &fdset); // stdin
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
return NULL;
len = read (0, text, sizeof(text));
if (len == 0) { // eof!
stdin_active = false;
return NULL;
}
if (len < 1)
return NULL;
text[len-1] = 0; // rip off the /n and terminate
return text;
}
/*****************************************************************************/
static void *game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
if (game_library)
dlclose (game_library);
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
#ifndef REF_HARD_LINKED
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
char *path;
#ifdef __sgi
const char *gamename = "gamemips.so";
#else
#error Unknown arch
#endif
setreuid(getuid(), getuid());
setegid(getgid());
if (game_library)
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------", gamename);
// now run through the search paths
path = NULL;
while (1)
{
path = FS_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
sprintf (name, "%s/%s/%s", curpath, path, gamename);
Com_Printf ("Trying to load library (%s)\n",name);
game_library = dlopen (name, RTLD_NOW );
if (game_library)
{
Com_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
#else
return (void *)GetGameAPI (parms);
#endif
}
/*****************************************************************************/
void Sys_AppActivate (void)
{
}
void Sys_SendKeyEvents (void)
{
if (KBD_Update_fp)
KBD_Update_fp();
// grab frame time
sys_frame_time = Sys_Milliseconds();
}
/*****************************************************************************/
char *Sys_GetClipboardData(void)
{
return NULL;
}
int main (int argc, char **argv)
{
int time, oldtime, newtime;
// go back to real user for config loads
saved_euid = geteuid();
seteuid(getuid());
Qcommon_Init(argc, argv);
/* fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); */
nostdout = Cvar_Get("nostdout", "0", 0);
if (!nostdout->value) {
/* fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); */
// printf ("Linux Quake -- Version %0.3f\n", LINUX_VERSION);
}
oldtime = Sys_Milliseconds ();
while (1)
{
// find time spent rendering last frame
do {
newtime = Sys_Milliseconds ();
time = newtime - oldtime;
} while (time < 1);
Qcommon_Frame (time);
oldtime = newtime;
}
}
void Sys_CopyProtect(void)
{
FILE *mnt;
struct mntent *ent;
char path[MAX_OSPATH];
struct stat st;
qboolean found_cd = false;
static qboolean checked = false;
if (checked)
return;
Com_Printf("XXX - Sys_CopyProtect disabled\n");
checked = true;
return;
if ((mnt = setmntent("/etc/mtab", "r")) == NULL)
Com_Error(ERR_FATAL, "Can't read mount table to determine mounted cd location.");
while ((ent = getmntent(mnt)) != NULL) {
if (strcmp(ent->mnt_type, "iso9660") == 0) {
// found a cd file system
found_cd = true;
sprintf(path, "%s/%s", ent->mnt_dir, "install/data/quake2.exe");
if (stat(path, &st) == 0) {
// found it
checked = true;
endmntent(mnt);
return;
}
sprintf(path, "%s/%s", ent->mnt_dir, "Install/Data/quake2.exe");
if (stat(path, &st) == 0) {
// found it
checked = true;
endmntent(mnt);
return;
}
sprintf(path, "%s/%s", ent->mnt_dir, "quake2.exe");
if (stat(path, &st) == 0) {
// found it
checked = true;
endmntent(mnt);
return;
}
}
}
endmntent(mnt);
if (found_cd)
Com_Error (ERR_FATAL, "Could not find a Quake2 CD in your CD drive.");
Com_Error (ERR_FATAL, "Unable to find a mounted iso9660 file system.\n"
"You must mount the Quake2 CD in a cdrom drive in order to play.");
}
#if 0
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
int r;
unsigned long addr;
int psize = getpagesize();
addr = (startaddr & ~(psize-1)) - psize;
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
// addr, startaddr+length, length);
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
if (r < 0)
Sys_Error("Protection change failed\n");
}
#endif

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#include "../client/client.h"
#include "../client/qmenu.h"
#define REF_SOFT 0
#define REF_OPENGL 1
extern cvar_t *vid_ref;
extern cvar_t *vid_fullscreen;
extern cvar_t *vid_gamma;
extern cvar_t *scr_viewsize;
static cvar_t *gl_mode;
static cvar_t *gl_driver;
static cvar_t *gl_picmip;
static cvar_t *gl_ext_palettedtexture;
static cvar_t *sw_mode;
static cvar_t *sw_stipplealpha;
static cvar_t *_windowed_mouse;
extern void M_ForceMenuOff( void );
/*
====================================================================
MENU INTERACTION
====================================================================
*/
#define SOFTWARE_MENU 0
#define OPENGL_MENU 1
static menuframework_s s_software_menu;
static menuframework_s s_opengl_menu;
static menuframework_s *s_current_menu;
static int s_current_menu_index;
static menulist_s s_mode_list[2];
static menulist_s s_ref_list[2];
static menuslider_s s_tq_slider;
static menuslider_s s_screensize_slider[2];
static menuslider_s s_brightness_slider[2];
static menulist_s s_fs_box[2];
static menulist_s s_stipple_box;
static menulist_s s_paletted_texture_box;
static menulist_s s_windowed_mouse;
static menuaction_s s_apply_action[2];
static menuaction_s s_defaults_action[2];
static void DriverCallback( void *unused )
{
s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
if ( s_ref_list[s_current_menu_index].curvalue < 1 )
{
s_current_menu = &s_software_menu;
s_current_menu_index = 0;
}
else
{
s_current_menu = &s_opengl_menu;
s_current_menu_index = 1;
}
}
static void ScreenSizeCallback( void *s )
{
menuslider_s *slider = ( menuslider_s * ) s;
Cvar_SetValue( "viewsize", slider->curvalue * 10 );
}
static void BrightnessCallback( void *s )
{
menuslider_s *slider = ( menuslider_s * ) s;
if ( s_current_menu_index == 0)
s_brightness_slider[1].curvalue = s_brightness_slider[0].curvalue;
else
s_brightness_slider[0].curvalue = s_brightness_slider[1].curvalue;
if ( Q_stricmp( vid_ref->string, "soft" ) == 0 )
{
float gamma = ( 0.8 - ( slider->curvalue/10.0 - 0.5 ) ) + 0.5;
Cvar_SetValue( "vid_gamma", gamma );
}
}
static void ResetDefaults( void *unused )
{
VID_MenuInit();
}
static void ApplyChanges( void *unused )
{
float gamma;
/*
** make values consistent
*/
s_fs_box[!s_current_menu_index].curvalue = s_fs_box[s_current_menu_index].curvalue;
s_brightness_slider[!s_current_menu_index].curvalue = s_brightness_slider[s_current_menu_index].curvalue;
s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
/*
** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3
*/
gamma = ( 0.8 - ( s_brightness_slider[s_current_menu_index].curvalue/10.0 - 0.5 ) ) + 0.5;
Cvar_SetValue( "vid_gamma", gamma );
Cvar_SetValue( "sw_stipplealpha", s_stipple_box.curvalue );
Cvar_SetValue( "gl_picmip", 3 - s_tq_slider.curvalue );
Cvar_SetValue( "vid_fullscreen", s_fs_box[s_current_menu_index].curvalue );
Cvar_SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue );
Cvar_SetValue( "sw_mode", s_mode_list[SOFTWARE_MENU].curvalue );
Cvar_SetValue( "gl_mode", s_mode_list[OPENGL_MENU].curvalue );
Cvar_SetValue( "_windowed_mouse", s_windowed_mouse.curvalue);
switch ( s_ref_list[s_current_menu_index].curvalue )
{
case REF_SOFT:
Cvar_Set( "vid_ref", "soft" );
break;
case REF_OPENGL:
Cvar_Set( "vid_ref", "gl" );
Cvar_Set( "gl_driver", "opengl32" );
break;
}
#if 0
/*
** update appropriate stuff if we're running OpenGL and gamma
** has been modified
*/
if ( Q_stricmp( vid_ref->string, "gl" ) == 0 )
{
if ( vid_gamma->modified )
{
vid_ref->modified = true;
if ( Q_stricmp( gl_driver->string, "3dfxgl" ) == 0 )
{
char envbuffer[1024];
float g;
vid_ref->modified = true;
g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
putenv( envbuffer );
vid_gamma->modified = false;
}
}
}
#endif
M_ForceMenuOff();
}
/*
** VID_MenuInit
*/
void VID_MenuInit( void )
{
static const char *resolutions[] =
{
"[320 240 ]",
"[400 300 ]",
"[512 384 ]",
"[640 480 ]",
"[800 600 ]",
"[960 720 ]",
"[1024 768 ]",
"[1152 864 ]",
"[1280 1024]",
"[1600 1200]",
0
};
static const char *refs[] =
{
"[software ]",
"[default OpenGL]",
0
};
static const char *yesno_names[] =
{
"no",
"yes",
0
};
int i;
if ( !gl_driver )
gl_driver = Cvar_Get( "gl_driver", "opengl32", 0 );
if ( !gl_picmip )
gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
if ( !gl_mode )
gl_mode = Cvar_Get( "gl_mode", "3", 0 );
if ( !sw_mode )
sw_mode = Cvar_Get( "sw_mode", "0", 0 );
if ( !gl_ext_palettedtexture )
gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
if ( !sw_stipplealpha )
sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
if ( !_windowed_mouse)
_windowed_mouse = Cvar_Get( "_windowed_mouse", "0", CVAR_ARCHIVE );
s_mode_list[SOFTWARE_MENU].curvalue = sw_mode->value;
s_mode_list[OPENGL_MENU].curvalue = gl_mode->value;
if ( !scr_viewsize )
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
s_screensize_slider[SOFTWARE_MENU].curvalue = scr_viewsize->value/10;
s_screensize_slider[OPENGL_MENU].curvalue = scr_viewsize->value/10;
if (strcmp( vid_ref->string, "soft" ) == 0 )
{
s_current_menu_index = SOFTWARE_MENU;
s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFT;
}
else if ( strcmp( vid_ref->string, "gl" ) == 0 )
{
s_current_menu_index = OPENGL_MENU;
s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
#if 0
if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
else
s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
#endif
}
s_software_menu.x = viddef.width * 0.50;
s_software_menu.nitems = 0;
s_opengl_menu.x = viddef.width * 0.50;
s_opengl_menu.nitems = 0;
for ( i = 0; i < 2; i++ )
{
s_ref_list[i].generic.type = MTYPE_SPINCONTROL;
s_ref_list[i].generic.name = "driver";
s_ref_list[i].generic.x = 0;
s_ref_list[i].generic.y = 0;
s_ref_list[i].generic.callback = DriverCallback;
s_ref_list[i].itemnames = refs;
s_mode_list[i].generic.type = MTYPE_SPINCONTROL;
s_mode_list[i].generic.name = "video mode";
s_mode_list[i].generic.x = 0;
s_mode_list[i].generic.y = 10;
s_mode_list[i].itemnames = resolutions;
s_screensize_slider[i].generic.type = MTYPE_SLIDER;
s_screensize_slider[i].generic.x = 0;
s_screensize_slider[i].generic.y = 20;
s_screensize_slider[i].generic.name = "screen size";
s_screensize_slider[i].minvalue = 3;
s_screensize_slider[i].maxvalue = 12;
s_screensize_slider[i].generic.callback = ScreenSizeCallback;
s_brightness_slider[i].generic.type = MTYPE_SLIDER;
s_brightness_slider[i].generic.x = 0;
s_brightness_slider[i].generic.y = 30;
s_brightness_slider[i].generic.name = "brightness";
s_brightness_slider[i].generic.callback = BrightnessCallback;
s_brightness_slider[i].minvalue = 5;
s_brightness_slider[i].maxvalue = 13;
s_brightness_slider[i].curvalue = ( 1.3 - vid_gamma->value + 0.5 ) * 10;
s_fs_box[i].generic.type = MTYPE_SPINCONTROL;
s_fs_box[i].generic.x = 0;
s_fs_box[i].generic.y = 40;
s_fs_box[i].generic.name = "fullscreen";
s_fs_box[i].itemnames = yesno_names;
s_fs_box[i].curvalue = vid_fullscreen->value;
s_defaults_action[i].generic.type = MTYPE_ACTION;
s_defaults_action[i].generic.name = "reset to default";
s_defaults_action[i].generic.x = 0;
s_defaults_action[i].generic.y = 90;
s_defaults_action[i].generic.callback = ResetDefaults;
s_apply_action[i].generic.type = MTYPE_ACTION;
s_apply_action[i].generic.name = "apply";
s_apply_action[i].generic.x = 0;
s_apply_action[i].generic.y = 100;
s_apply_action[i].generic.callback = ApplyChanges;
}
s_stipple_box.generic.type = MTYPE_SPINCONTROL;
s_stipple_box.generic.x = 0;
s_stipple_box.generic.y = 60;
s_stipple_box.generic.name = "stipple alpha";
s_stipple_box.curvalue = sw_stipplealpha->value;
s_stipple_box.itemnames = yesno_names;
s_windowed_mouse.generic.type = MTYPE_SPINCONTROL;
s_windowed_mouse.generic.x = 0;
s_windowed_mouse.generic.y = 72;
s_windowed_mouse.generic.name = "windowed mouse";
s_windowed_mouse.curvalue = _windowed_mouse->value;
s_windowed_mouse.itemnames = yesno_names;
s_tq_slider.generic.type = MTYPE_SLIDER;
s_tq_slider.generic.x = 0;
s_tq_slider.generic.y = 60;
s_tq_slider.generic.name = "texture quality";
s_tq_slider.minvalue = 0;
s_tq_slider.maxvalue = 3;
s_tq_slider.curvalue = 3-gl_picmip->value;
s_paletted_texture_box.generic.type = MTYPE_SPINCONTROL;
s_paletted_texture_box.generic.x = 0;
s_paletted_texture_box.generic.y = 70;
s_paletted_texture_box.generic.name = "8-bit textures";
s_paletted_texture_box.itemnames = yesno_names;
s_paletted_texture_box.curvalue = gl_ext_palettedtexture->value;
Menu_AddItem( &s_software_menu, ( void * ) &s_ref_list[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_mode_list[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_screensize_slider[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_brightness_slider[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_fs_box[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_stipple_box );
Menu_AddItem( &s_software_menu, ( void * ) &s_windowed_mouse );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_ref_list[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_mode_list[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_screensize_slider[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_brightness_slider[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_fs_box[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_tq_slider );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_paletted_texture_box );
Menu_AddItem( &s_software_menu, ( void * ) &s_defaults_action[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_apply_action[SOFTWARE_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_defaults_action[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_apply_action[OPENGL_MENU] );
Menu_Center( &s_software_menu );
Menu_Center( &s_opengl_menu );
s_opengl_menu.x -= 8;
s_software_menu.x -= 8;
}
/*
================
VID_MenuDraw
================
*/
void VID_MenuDraw (void)
{
int w, h;
if ( s_current_menu_index == 0 )
s_current_menu = &s_software_menu;
else
s_current_menu = &s_opengl_menu;
/*
** draw the banner
*/
re.DrawGetPicSize( &w, &h, "m_banner_video" );
re.DrawPic( viddef.width / 2 - w / 2, viddef.height /2 - 110, "m_banner_video" );
/*
** move cursor to a reasonable starting position
*/
Menu_AdjustCursor( s_current_menu, 1 );
/*
** draw the menu
*/
Menu_Draw( s_current_menu );
}
/*
================
VID_MenuKey
================
*/
const char *VID_MenuKey( int key )
{
extern void M_PopMenu( void );
menuframework_s *m = s_current_menu;
static const char *sound = "misc/menu1.wav";
switch ( key )
{
case K_ESCAPE:
M_PopMenu();
return NULL;
case K_UPARROW:
m->cursor--;
Menu_AdjustCursor( m, -1 );
break;
case K_DOWNARROW:
m->cursor++;
Menu_AdjustCursor( m, 1 );
break;
case K_LEFTARROW:
Menu_SlideItem( m, -1 );
break;
case K_RIGHTARROW:
Menu_SlideItem( m, 1 );
break;
case K_ENTER:
Menu_SelectItem( m );
break;
}
return sound;
}

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// Main windowed and fullscreen graphics interface module. This module
// is used for both the software and OpenGL rendering versions of the
// Quake refresh engine.
#define SO_FILE "/etc/quake2.conf"
#include <errno.h>
#include <assert.h>
#include <dlfcn.h> // ELF dl loader
#include <sys/stat.h>
#include <unistd.h>
#include "../client/client.h"
#include "../linux/rw_linux.h"
// Structure containing functions exported from refresh DLL
refexport_t re;
#ifdef REF_HARD_LINKED
refexport_t GetRefAPI (refimport_t rimp);
#endif
// Console variables that we need to access from this module
cvar_t *vid_gamma;
cvar_t *vid_ref; // Name of Refresh DLL loaded
cvar_t *vid_xpos; // X coordinate of window position
cvar_t *vid_ypos; // Y coordinate of window position
cvar_t *vid_fullscreen;
// Global variables used internally by this module
viddef_t viddef; // global video state; used by other modules
void *reflib_library; // Handle to refresh DLL
qboolean reflib_active = 0;
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
/** KEYBOARD **************************************************************/
void Do_Key_Event(int key, qboolean down);
void (*KBD_Update_fp)(void);
void (*KBD_Init_fp)(Key_Event_fp_t fp);
void (*KBD_Close_fp)(void);
/** MOUSE *****************************************************************/
in_state_t in_state;
void (*RW_IN_Init_fp)(in_state_t *in_state_p);
void (*RW_IN_Shutdown_fp)(void);
void (*RW_IN_Activate_fp)(qboolean active);
void (*RW_IN_Commands_fp)(void);
void (*RW_IN_Move_fp)(usercmd_t *cmd);
void (*RW_IN_Frame_fp)(void);
void Real_IN_Init (void);
/*
==========================================================================
DLL GLUE
==========================================================================
*/
#define MAXPRINTMSG 4096
void VID_Printf (int print_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
if (print_level == PRINT_ALL)
Com_Printf ("%s", msg);
else
Com_DPrintf ("%s", msg);
}
void VID_Error (int err_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
Com_Error (err_level,"%s", msg);
}
//==========================================================================
/*
============
VID_Restart_f
Console command to re-start the video mode and refresh DLL. We do this
simply by setting the modified flag for the vid_ref variable, which will
cause the entire video mode and refresh DLL to be reset on the next frame.
============
*/
void VID_Restart_f (void)
{
vid_ref->modified = true;
}
/*
** VID_GetModeInfo
*/
typedef struct vidmode_s
{
const char *description;
int width, height;
int mode;
} vidmode_t;
vidmode_t vid_modes[] =
{
{ "Mode 0: 320x240", 320, 240, 0 },
{ "Mode 1: 400x300", 400, 300, 1 },
{ "Mode 2: 512x384", 512, 384, 2 },
{ "Mode 3: 640x480", 640, 480, 3 },
{ "Mode 4: 800x600", 800, 600, 4 },
{ "Mode 5: 960x720", 960, 720, 5 },
{ "Mode 6: 1024x768", 1024, 768, 6 },
{ "Mode 7: 1152x864", 1152, 864, 7 },
{ "Mode 8: 1280x1024", 1280, 1024, 8 },
{ "Mode 9: 1600x1200", 1600, 1200, 9 }
};
qboolean VID_GetModeInfo( int *width, int *height, int mode )
{
if ( mode < 0 || mode >= VID_NUM_MODES )
return false;
*width = vid_modes[mode].width;
*height = vid_modes[mode].height;
return true;
}
/*
** VID_NewWindow
*/
void VID_NewWindow ( int width, int height)
{
viddef.width = width;
viddef.height = height;
}
void VID_FreeReflib (void)
{
if (reflib_library) {
if (KBD_Close_fp)
KBD_Close_fp();
if (RW_IN_Shutdown_fp)
RW_IN_Shutdown_fp();
#ifndef REF_HARD_LINKED
dlclose(reflib_library);
#endif
}
KBD_Init_fp = NULL;
KBD_Update_fp = NULL;
KBD_Close_fp = NULL;
RW_IN_Init_fp = NULL;
RW_IN_Shutdown_fp = NULL;
RW_IN_Activate_fp = NULL;
RW_IN_Commands_fp = NULL;
RW_IN_Move_fp = NULL;
RW_IN_Frame_fp = NULL;
memset (&re, 0, sizeof(re));
reflib_library = NULL;
reflib_active = false;
}
/*
==============
VID_LoadRefresh
==============
*/
qboolean VID_LoadRefresh( char *name )
{
refimport_t ri;
#ifndef REF_HARD_LINKED
GetRefAPI_t GetRefAPI;
#endif
char fn[MAX_OSPATH];
struct stat st;
extern uid_t saved_euid;
FILE *fp;
char *path;
char curpath[MAX_OSPATH];
if ( reflib_active )
{
if (KBD_Close_fp)
KBD_Close_fp();
if (RW_IN_Shutdown_fp)
RW_IN_Shutdown_fp();
KBD_Close_fp = NULL;
RW_IN_Shutdown_fp = NULL;
re.Shutdown();
VID_FreeReflib ();
}
#ifndef REF_HARD_LINKED
getcwd(curpath, sizeof(curpath));
Com_Printf( "------- Loading %s -------\n", name );
// now run through the search paths
path = NULL;
while (1)
{
path = FS_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
sprintf (fn, "%s/%s/%s", curpath, path, name);
Com_Printf ("Trying to load library (%s)\n", fn);
reflib_library = dlopen( fn, RTLD_NOW );
if (reflib_library)
{
Com_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
#endif
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Cmd_Argc = Cmd_Argc;
ri.Cmd_Argv = Cmd_Argv;
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
ri.Con_Printf = VID_Printf;
ri.Sys_Error = VID_Error;
ri.FS_LoadFile = FS_LoadFile;
ri.FS_FreeFile = FS_FreeFile;
ri.FS_Gamedir = FS_Gamedir;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.Vid_GetModeInfo = VID_GetModeInfo;
ri.Vid_MenuInit = VID_MenuInit;
ri.Vid_NewWindow = VID_NewWindow;
#ifndef REF_HARD_LINKED
if ( ( GetRefAPI = (void *) dlsym( reflib_library, "GetRefAPI" ) ) == 0 )
Com_Error( ERR_FATAL, "dlsym failed on %s", name );
#endif
re = GetRefAPI( ri );
if (re.api_version != API_VERSION)
{
VID_FreeReflib ();
Com_Error (ERR_FATAL, "%s has incompatible api_version", name);
}
/* Init IN (Mouse) */
in_state.IN_CenterView_fp = IN_CenterView;
in_state.Key_Event_fp = Do_Key_Event;
in_state.viewangles = cl.viewangles;
in_state.in_strafe_state = &in_strafe.state;
#ifndef REF_HARD_LINKED
if ((RW_IN_Init_fp = dlsym(reflib_library, "RW_IN_Init")) == NULL ||
(RW_IN_Shutdown_fp = dlsym(reflib_library, "RW_IN_Shutdown")) == NULL ||
(RW_IN_Activate_fp = dlsym(reflib_library, "RW_IN_Activate")) == NULL ||
(RW_IN_Commands_fp = dlsym(reflib_library, "RW_IN_Commands")) == NULL ||
(RW_IN_Move_fp = dlsym(reflib_library, "RW_IN_Move")) == NULL ||
(RW_IN_Frame_fp = dlsym(reflib_library, "RW_IN_Frame")) == NULL)
Sys_Error("No RW_IN functions in REF.\n");
#else
{
void RW_IN_Init(in_state_t *in_state_p);
void RW_IN_Shutdown(void);
void RW_IN_Commands (void);
void RW_IN_Move (usercmd_t *cmd);
void RW_IN_Frame (void);
void RW_IN_Activate(void);
RW_IN_Init_fp = RW_IN_Init;
RW_IN_Shutdown_fp = RW_IN_Shutdown;
RW_IN_Activate_fp = RW_IN_Activate;
RW_IN_Commands_fp = RW_IN_Commands;
RW_IN_Move_fp = RW_IN_Move;
RW_IN_Frame_fp = RW_IN_Frame;
}
#endif
if ( re.Init( 0, 0 ) == -1 )
{
re.Shutdown();
VID_FreeReflib ();
return false;
}
// give up root now
setreuid(getuid(), getuid());
setegid(getgid());
/* Init KBD */
#ifndef REF_HARD_LINKED
if ((KBD_Init_fp = dlsym(reflib_library, "KBD_Init")) == NULL ||
(KBD_Update_fp = dlsym(reflib_library, "KBD_Update")) == NULL ||
(KBD_Close_fp = dlsym(reflib_library, "KBD_Close")) == NULL)
Sys_Error("No KBD functions in REF.\n");
#else
{
void KBD_Init(void);
void KBD_Update(void);
void KBD_Close(void);
KBD_Init_fp = KBD_Init;
KBD_Update_fp = KBD_Update;
KBD_Close_fp = KBD_Close;
}
#endif
KBD_Init_fp(Do_Key_Event);
Real_IN_Init();
Com_Printf( "------------------------------------\n");
reflib_active = true;
return true;
}
/*
============
VID_CheckChanges
This function gets called once just before drawing each frame, and it's sole purpose in life
is to check to see if any of the video mode parameters have changed, and if they have to
update the rendering DLL and/or video mode to match.
============
*/
void VID_CheckChanges (void)
{
char name[100];
cvar_t *sw_mode;
if ( vid_ref->modified )
{
S_StopAllSounds();
}
while (vid_ref->modified)
{
/*
** refresh has changed
*/
vid_ref->modified = false;
vid_fullscreen->modified = true;
cl.refresh_prepped = false;
cls.disable_screen = true;
sprintf( name, "ref_%s.so", vid_ref->string );
if ( !VID_LoadRefresh( name ) )
{
if ( strcmp (vid_ref->string, "soft") == 0 ) {
Com_Printf("Refresh failed\n");
sw_mode = Cvar_Get( "sw_mode", "0", 0 );
if (sw_mode->value != 0) {
Com_Printf("Trying mode 0\n");
Cvar_SetValue("sw_mode", 0);
if ( !VID_LoadRefresh( name ) )
Com_Error (ERR_FATAL, "Couldn't fall back to software refresh!");
} else
Com_Error (ERR_FATAL, "Couldn't fall back to software refresh!");
}
Cvar_Set( "vid_ref", "soft" );
/*
** drop the console if we fail to load a refresh
*/
if ( cls.key_dest != key_console )
{
Con_ToggleConsole_f();
}
}
cls.disable_screen = false;
}
}
/*
============
VID_Init
============
*/
void VID_Init (void)
{
/* Create the video variables so we know how to start the graphics drivers */
vid_ref = Cvar_Get ("vid_ref", "soft", CVAR_ARCHIVE);
vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE);
vid_gamma = Cvar_Get( "vid_gamma", "1", CVAR_ARCHIVE );
/* Add some console commands that we want to handle */
Cmd_AddCommand ("vid_restart", VID_Restart_f);
/* Disable the 3Dfx splash screen */
putenv("FX_GLIDE_NO_SPLASH=0");
/* Start the graphics mode and load refresh DLL */
VID_CheckChanges();
}
/*
============
VID_Shutdown
============
*/
void VID_Shutdown (void)
{
if ( reflib_active )
{
if (KBD_Close_fp)
KBD_Close_fp();
if (RW_IN_Shutdown_fp)
RW_IN_Shutdown_fp();
KBD_Close_fp = NULL;
RW_IN_Shutdown_fp = NULL;
re.Shutdown ();
VID_FreeReflib ();
}
}
/*****************************************************************************/
/* INPUT */
/*****************************************************************************/
cvar_t *in_joystick;
// This if fake, it's acutally done by the Refresh load
void IN_Init (void)
{
in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE);
}
void Real_IN_Init (void)
{
if (RW_IN_Init_fp)
RW_IN_Init_fp(&in_state);
}
void IN_Shutdown (void)
{
if (RW_IN_Shutdown_fp)
RW_IN_Shutdown_fp();
}
void IN_Commands (void)
{
if (RW_IN_Commands_fp)
RW_IN_Commands_fp();
}
void IN_Move (usercmd_t *cmd)
{
if (RW_IN_Move_fp)
RW_IN_Move_fp(cmd);
}
void IN_Frame (void)
{
if (RW_IN_Frame_fp)
RW_IN_Frame_fp();
}
void IN_Activate (qboolean active)
{
if (RW_IN_Activate_fp)
RW_IN_Activate_fp(active);
}
void Do_Key_Event(int key, qboolean down)
{
Key_Event(key, down, Sys_Milliseconds());
}