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Quack 2
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75
game/game.plg
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75
game/game.plg
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--------------------Configuration: game - Win32 Release Alpha--------------------
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Begining build with project "G:\quake2\code\game\game.dsp", at root.
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Active configuration is Win32 (ALPHA) Dynamic-Link Library (based on Win32 (ALPHA) Dynamic-Link Library)
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Project's tools are:
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"OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 "
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"C/C++ Compiler for Alpha" with flags "/nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /FD /c "
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"Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
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"Browser Database Maker" with flags "/nologo /o"..\ReleaseAXP/game.bsc" "
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"COFF Linker for Alpha" with flags "kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" "
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"Custom Build" with flags ""
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"<Component 0xa>" with flags ""
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Creating temp file "C:\TEMP\RSPA6.tmp" with contents </nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c
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"G:\quake2\code\game\p_weapon.c"
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>
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Creating command line "cl.exe @C:\TEMP\RSPA6.tmp"
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Creating temp file "C:\TEMP\RSPA7.tmp" with contents <kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib"
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.\ReleaseAXP\g_ai.obj
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.\ReleaseAXP\g_chase.obj
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.\ReleaseAXP\g_cmds.obj
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.\ReleaseAXP\g_combat.obj
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.\ReleaseAXP\g_func.obj
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.\ReleaseAXP\g_items.obj
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.\ReleaseAXP\g_main.obj
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.\ReleaseAXP\g_misc.obj
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.\ReleaseAXP\g_monster.obj
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.\ReleaseAXP\g_phys.obj
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.\ReleaseAXP\g_save.obj
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.\ReleaseAXP\g_spawn.obj
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.\ReleaseAXP\g_svcmds.obj
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.\ReleaseAXP\g_target.obj
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.\ReleaseAXP\g_trigger.obj
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.\ReleaseAXP\g_turret.obj
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.\ReleaseAXP\g_utils.obj
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.\ReleaseAXP\g_weapon.obj
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.\ReleaseAXP\m_actor.obj
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.\ReleaseAXP\m_berserk.obj
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.\ReleaseAXP\m_boss2.obj
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.\ReleaseAXP\m_boss3.obj
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.\ReleaseAXP\m_boss31.obj
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.\ReleaseAXP\m_boss32.obj
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.\ReleaseAXP\m_brain.obj
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.\ReleaseAXP\m_chick.obj
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.\ReleaseAXP\m_flash.obj
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.\ReleaseAXP\m_flipper.obj
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.\ReleaseAXP\m_float.obj
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.\ReleaseAXP\m_flyer.obj
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.\ReleaseAXP\m_gladiator.obj
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.\ReleaseAXP\m_gunner.obj
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.\ReleaseAXP\m_hover.obj
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.\ReleaseAXP\m_infantry.obj
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.\ReleaseAXP\m_insane.obj
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.\ReleaseAXP\m_medic.obj
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.\ReleaseAXP\m_move.obj
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.\ReleaseAXP\m_mutant.obj
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.\ReleaseAXP\m_parasite.obj
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.\ReleaseAXP\m_soldier.obj
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.\ReleaseAXP\m_supertank.obj
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.\ReleaseAXP\m_tank.obj
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.\ReleaseAXP\p_client.obj
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.\ReleaseAXP\p_hud.obj
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.\ReleaseAXP\p_trail.obj
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.\ReleaseAXP\p_view.obj
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.\ReleaseAXP\p_weapon.obj
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.\ReleaseAXP\q_shared.obj>
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Creating command line "link.exe @C:\TEMP\RSPA7.tmp"
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Compiling...
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p_weapon.c
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Linking...
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Creating library ..\ReleaseAXP/gameaxp.lib and object ..\ReleaseAXP/gameaxp.exp
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gameaxp.dll - 0 error(s), 0 warning(s)
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