mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-10 11:59:58 -05:00
Quack
This commit is contained in:
committed by
GitHub
parent
e58d83b4a8
commit
b585e51a81
142
client/cl_inv.c
Normal file
142
client/cl_inv.c
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// cl_inv.c -- client inventory screen
|
||||
|
||||
#include "client.h"
|
||||
|
||||
/*
|
||||
================
|
||||
CL_ParseInventory
|
||||
================
|
||||
*/
|
||||
void CL_ParseInventory (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<MAX_ITEMS ; i++)
|
||||
cl.inventory[i] = MSG_ReadShort (&net_message);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Inv_DrawString
|
||||
================
|
||||
*/
|
||||
void Inv_DrawString (int x, int y, char *string)
|
||||
{
|
||||
while (*string)
|
||||
{
|
||||
re.DrawChar (x, y, *string);
|
||||
x+=8;
|
||||
string++;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStringHighBit (char *s)
|
||||
{
|
||||
while (*s)
|
||||
*s++ |= 128;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_DrawInventory
|
||||
================
|
||||
*/
|
||||
#define DISPLAY_ITEMS 17
|
||||
|
||||
void CL_DrawInventory (void)
|
||||
{
|
||||
int i, j;
|
||||
int num, selected_num, item;
|
||||
int index[MAX_ITEMS];
|
||||
char string[1024];
|
||||
int x, y;
|
||||
char binding[1024];
|
||||
char *bind;
|
||||
int selected;
|
||||
int top;
|
||||
|
||||
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
|
||||
|
||||
num = 0;
|
||||
selected_num = 0;
|
||||
for (i=0 ; i<MAX_ITEMS ; i++)
|
||||
{
|
||||
if (i==selected)
|
||||
selected_num = num;
|
||||
if (cl.inventory[i])
|
||||
{
|
||||
index[num] = i;
|
||||
num++;
|
||||
}
|
||||
}
|
||||
|
||||
// determine scroll point
|
||||
top = selected_num - DISPLAY_ITEMS/2;
|
||||
if (num - top < DISPLAY_ITEMS)
|
||||
top = num - DISPLAY_ITEMS;
|
||||
if (top < 0)
|
||||
top = 0;
|
||||
|
||||
x = (viddef.width-256)/2;
|
||||
y = (viddef.height-240)/2;
|
||||
|
||||
// repaint everything next frame
|
||||
SCR_DirtyScreen ();
|
||||
|
||||
re.DrawPic (x, y+8, "inventory");
|
||||
|
||||
y += 24;
|
||||
x += 24;
|
||||
Inv_DrawString (x, y, "hotkey ### item");
|
||||
Inv_DrawString (x, y+8, "------ --- ----");
|
||||
y += 16;
|
||||
for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++)
|
||||
{
|
||||
item = index[i];
|
||||
// search for a binding
|
||||
Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]);
|
||||
bind = "";
|
||||
for (j=0 ; j<256 ; j++)
|
||||
if (keybindings[j] && !Q_stricmp (keybindings[j], binding))
|
||||
{
|
||||
bind = Key_KeynumToString(j);
|
||||
break;
|
||||
}
|
||||
|
||||
Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item],
|
||||
cl.configstrings[CS_ITEMS+item] );
|
||||
if (item != selected)
|
||||
SetStringHighBit (string);
|
||||
else // draw a blinky cursor by the selected item
|
||||
{
|
||||
if ( (int)(cls.realtime*10) & 1)
|
||||
re.DrawChar (x-8, y, 15);
|
||||
}
|
||||
Inv_DrawString (x, y, string);
|
||||
y += 8;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user