mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-10 11:59:58 -05:00
Initial community commit
This commit is contained in:
@ -0,0 +1,290 @@
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000000
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fGammaAdj=1.0
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fDecay=1.0
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fVideoEchoZoom=1.007
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fVideoEchoAlpha=0.5
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.0
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fWaveScale=3.815
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fWaveSmoothing=0.9
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fWaveParam=0.0
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fModWaveAlphaStart=0.0
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fModWaveAlphaEnd=1.1
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fWarpAnimSpeed=1.0
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fWarpScale=1.0
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fZoomExponent=1.0
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fShader=0.0
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zoom=0.97990
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rot=0.0
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cx=0.5
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cy=0.5
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dx=0.0
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dy=0.0
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warp=0.01000
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sx=1.0
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sy=1.0
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wave_r=0.650
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wave_g=0.650
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wave_b=1.0
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wave_x=0.5
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wave_y=0.5
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ob_size=0.007
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ob_r=0.0
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ob_g=0.0
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ob_b=0.0
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ob_a=0.0
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ib_size=0.260
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.0
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nMotionVectorsX=64.0
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nMotionVectorsY=48.0
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mv_dx=0.0
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mv_dy=0.0
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mv_l=0.850
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mv_r=0.5
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mv_g=0.5
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mv_b=0.5
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=1.0
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wavecode_0_g=1.0
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wavecode_0_b=1.0
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wavecode_0_a=1.0
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=1.0
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wavecode_1_g=1.0
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wavecode_1_b=1.0
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wavecode_1_a=1.0
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=1.0
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wavecode_2_g=1.0
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wavecode_2_b=1.0
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wavecode_2_a=1.0
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.0
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wavecode_3_smoothing=0.5
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wavecode_3_r=1.0
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wavecode_3_g=1.0
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wavecode_3_b=1.0
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wavecode_3_a=1.0
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shapecode_0_enabled=1
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shapecode_0_sides=3
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.5
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shapecode_0_y=0.5
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shapecode_0_rad=6.81129
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shapecode_0_ang=3.64425
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shapecode_0_tex_ang=0.0
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shapecode_0_tex_zoom=1.0
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shapecode_0_r=0.0
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shapecode_0_g=0.0
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shapecode_0_b=0.0
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shapecode_0_a=0.5
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shapecode_0_r2=0.0
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shapecode_0_g2=0.0
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shapecode_0_b2=0.0
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shapecode_0_a2=0.5
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shapecode_0_border_r=1.0
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shapecode_0_border_g=1.0
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shapecode_0_border_b=1.0
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shapecode_0_border_a=1.0
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shape_0_init1=t1 = rand(100)*0.01;
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shape_0_init2=t2 = rand(100)*0.01;
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shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
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shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
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shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
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shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
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shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
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shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
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shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
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shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
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shapecode_1_enabled=1
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shapecode_1_sides=100
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shapecode_1_additive=1
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.410
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shapecode_1_y=0.5
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shapecode_1_rad=0.89796
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shapecode_1_ang=3.64425
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shapecode_1_tex_ang=0.0
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shapecode_1_tex_zoom=1.0
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shapecode_1_r=1.0
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shapecode_1_g=1.0
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shapecode_1_b=1.0
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shapecode_1_a=0.5
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shapecode_1_r2=0.0
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shapecode_1_g2=0.0
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shapecode_1_b2=0.0
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shapecode_1_a2=1.0
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shapecode_1_border_r=1.0
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shapecode_1_border_g=1.0
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shapecode_1_border_b=1.0
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shapecode_1_border_a=0.0
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shape_1_init1=t1 = rand(100)*0.01;
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shape_1_init2=t2 = rand(100)*0.01;
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shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
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shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
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shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
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shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
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shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
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shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
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shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
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shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
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shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
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shapecode_2_enabled=1
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shapecode_2_sides=100
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shapecode_2_additive=1
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.630
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shapecode_2_y=0.450
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shapecode_2_rad=0.51386
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shapecode_2_ang=4.20974
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shapecode_2_tex_ang=0.0
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shapecode_2_tex_zoom=1.0
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shapecode_2_r=1.0
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shapecode_2_g=1.0
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shapecode_2_b=1.0
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shapecode_2_a=1.0
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shapecode_2_r2=0.0
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shapecode_2_g2=0.0
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shapecode_2_b2=0.0
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shapecode_2_a2=1.0
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shapecode_2_border_r=1.0
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shapecode_2_border_g=1.0
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shapecode_2_border_b=1.0
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shapecode_2_border_a=0.0
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shape_2_init1=t1 = rand(100)*0.01;
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shape_2_init2=t2 = rand(100)*0.01;
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shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
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shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
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shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
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shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
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shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
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shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
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shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
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shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
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shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
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shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
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shapecode_3_enabled=1
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shapecode_3_sides=100
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shapecode_3_additive=1
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_num_inst=1
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shapecode_3_x=0.5
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shapecode_3_y=0.540
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shapecode_3_rad=0.22298
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shapecode_3_ang=0.0
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shapecode_3_tex_ang=0.0
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shapecode_3_tex_zoom=1.0
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shapecode_3_r=0.6
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shapecode_3_g=0.8
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shapecode_3_b=1.0
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shapecode_3_a=1.0
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shapecode_3_r2=0.0
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shapecode_3_g2=0.0
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shapecode_3_b2=0.0
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shapecode_3_a2=1.0
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shapecode_3_border_r=1.0
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shapecode_3_border_g=1.0
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shapecode_3_border_b=1.0
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shapecode_3_border_a=0.0
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shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
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shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
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shape_3_per_frame3=ang = time;
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per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
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per_frame_2=q1 = movement;
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per_frame_3=monitor =q1;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // PAINTERLY EFFECT:
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warp_4=` float2 uv2 = uv;
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warp_5=` const float mipbias = 0;
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warp_6=` float2 delta2 = texsize.zw*float2(1,1);
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warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
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warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.01;
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warp_9=`
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warp_10=` // sample previous frame
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warp_11=` ret = tex2D( sampler_main, uv2 ).xyz;
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warp_12=`
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warp_13=` ret += (tex2D(sampler_noise_lq, uv_orig*4 + rand_frame.xy)*2-1)*0.02;
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warp_14=`
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warp_15=` float ang2 = atan2(uv_orig.y-0.5,uv_orig.x-0.5);
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warp_16=` ret += ( cos(ang2*17 + time*12 + lum(ret)*0) )*0.15;
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warp_17=`
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warp_18=` // darken over time
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warp_19=` //ret -= 0.004;
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warp_20=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).xyz;
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comp_4=` float L = lum(ret);
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comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26);
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comp_6=` bw = saturate( cos(ang*17 + time*12 + L*48) )*0.5*(L+0.4);
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comp_7=` ret = ret*ret + bw*0.3*(GetPixel(0.5))*0.5;
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comp_8=`
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comp_9=`}
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Block a user